![]() ![]() Puzzles work in a few different ways, but the main mechanic involves Infusing standing stones with pure energy that is gathered from Spirit Bloom flowers that are scattered around the landscapes. " Spirit of the North is a linear game, but towards the middle and end of the game when you start unlocking abilities we tried to open up the play space as much as we could without it becoming completely unreasonable for us as a team of two."Ĭan you talk to us about how puzzles will work in the game, and how much of the experience they account for as opposed to traversal and exploration? After doing a bit more research, we knew we wanted to have it be part of our main story. But Taylor remembered a Nordic folktale about a fox that creates the northern lights when it brushes its tail against things. We first knew we wanted our games main character to be a fox, at first, we didn’t know what the game would even be about other than that. Why did you decide to go with a Nordic-inspired setting for this game? How much does the Nordic folklore figure into the game’s story and setting? ![]() Spirit of the North is a linear game, but towards the middle and end of the game when you start unlocking abilities we tried to open up the play space as much as we could without it becoming completely unreasonable for us as a team of two. I know Spirit of the North is supposed to be a guided, scripted experience, but what does it offer in terms of exploration? I imagine players will be quite tempted to explore the game’s beautiful environments. Sometimes their answers were varied but we kind of liked that not everyone experienced it the same way. We would ask friends if they could figure out what the murals meant or just parts of the game in general. In the end, the process came down to what made sense visually. The process of having things make sense but not be too obvious was a challenging one, especially without the use of words. Throughout the game, there are murals that give the player insight into what happened in the past that made the world around them the way that it is. It was a lot of trial and error on the level design side of things and just the visual style in general. What’s the process been like to get that aspect of the experience just right? Having backgrounds as Game Environment Artists we were naturally drawn to this style of game and wanted to create something of our own.Įnvironmental storytelling can be hard to nail down, especially when a game relies on it as absolutely as Spirit of the North seems to be doing. We were big fans of Journey, Abzu, and Rime for how they could capture people’s interest without ever having any dialogue. When Taylor and I first started seriously thinking about making our own game we knew right away we wanted something that people would remember but something that was actually possible for us as a small team of two to create. Having backgrounds as Game Environment Artists we were naturally drawn to this style of game and wanted to create something of our own."ĭid you look at any similar games for inspiration while developing Spirit of the North? From what I’m able to sense, the game does seem to evoke games like Journey in style and tone. "We were big fans of Journey, Abzu, and Rime for how they could capture people’s interest without ever having any dialogue. We recently sent across some of our most burning questions about the game to the developers, hoping to learn more about the game, its goals, some of its mechanics, and its development process, and our conversation with Infuse Studio’s Jacob Sutton revealed some interesting stuff. Infuse Studio – a team of two developers with a passion for such games – are taking a crack at that space themselves, and their upcoming PS4 title Spirit of the North is looking like an interesting prospect. Narrative-driven adventure titles that lean more toward a thoughtful meditative experience have really emerged as a major sub-genre in the industry in recent years- and it’s a good thing, too, because it’s a space in the market that keeps on delivering. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |