![]() ![]() This was IMMENSELY frustrating.ĥ.) At one point, I decided to wait until the next morning and give it another shot. It was as if my arm was locked mystically to my side. upon entering the shop after getting the message, I still could not draw my weapon! I could remove it from the holster, but I could not point my weapon at the man. (Here's the message I'm referring to: )Ĥ.) However. This usually ended in failure, but I would try again.ģ.) On one of my MANY subsequent attempts, I finally received the "You can now rob the shop's side business" message! So I immediately saved my game. ![]() This is what I did that worked for me.ġ.) I saved them game right before I approached the guy in the basement at the side of the Gunsmith's shop, and then initiate the dialog with him.Ģ.) If a robbery attempt failed, I would reload, approach the captive, he would then plead for my help, and then I would enter the Gunsmith and try to rob him again. Unfortunately, I have no fool-proof "formula" that I can share with you, other than some old-fashioned trial & error with a HEAVY dose of patience. Wish me luck! If I do get things working, I'll post about it in here. I am going to go back and give it another shot, though. I'm wondering if it simply isn't an issue about the mission not working for John Marston in the post-epilogue. I read similar posts where people replied with "just draw your gun", etc, which is why I made a point in my OP to state exactly what I can/cannot do. I wish you luck, sorry I don't have anything more useful to offer. In my games, they seem to have made an effort to address this problem, since I can easily draw a weapon in a merchant's shop now? I just did the Gunsmith in Rhodes recently, and had a problem where the "rob" options didn't come up - he kept drawing his own weapon instead? Eventually, by standing in the right spot, and moving in the right way.I got it to work. Perhaps shutting things down and then reloading would help? Otherwise, old fashioned trial and error seems to work out for me.eventually. It seems to be hit and miss, perhaps it has something to do with the game mechanics and saving? I don't know. I still don't have a solution but it is a problem I encounter now and then. Some folks couldn't get past the "Just point yer weapon at the guy". ![]() Unfortunately, it had no answers, and devolved into me having to try and convince people it was actually a thing. Originally posted by Parrhesiastes:There was another thread about this not so long ago. How in the world do I trigger it as John Marston? Is it possible to complete this quest, post-epilogue/story? I certainly hope so, because I'd love to wrap it up if I can. One other thing: I've noticed in YouTube videos that after speaking to the boy a message pops-up in the upper left stating that the user can now rob the gunsmith - but I do not receive that message at all. Also, I still have no right-click "Rob" menu option. I've tried putting on a face mask (the ones that you can buy from a fence), but the shop owner just complains that he cannot do business with me until I take the mask off. I can attack him with fists but then the "WANTED" bar begins to flash and Marston doesn't demand him to open the basement door (as I've seen in YouTube videos with Arthur). If I go behind the counter, he gets upset. I can't even draw my weapon in the shop with TAB. However, when I enter the Gunsmith's shop, it doesn't provide me a "Rob" option in the right-click menu. He pleaded with me to help him, so I went into the shop to confront the gunsmith. I stumbled across a post about it, though, so I traveled back to Rhodes from Beecher's Hope (as John Marston, of course) and found the boy behind the basement bars. I completely missed this quest while doing the main story. ![]()
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